TurnBasedStrategyCourse/Assets/Scripts/Testing.cs

13 lines
298 B
C#

using System.Collections.Generic;
using Grid;
using UnityEngine;
using UnityEngine.Serialization;
public class Testing : MonoBehaviour {
[FormerlySerializedAs("Unit")] [SerializeField] private Unit unit;
private void Update() {
if (Input.GetKeyDown(KeyCode.T)) {
}
}
}