29 lines
1007 B
C#
29 lines
1007 B
C#
using Actions;
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using Grid;
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using UnityEngine;
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public class Unit : MonoBehaviour {
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public GridPosition GridPosition { get; private set; }
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public MoveAction MoveAction { get; private set; }
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public SpinAction SpinAction { get; private set; }
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public BaseAction[] BaseActionArray { get; private set; }
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private void Awake() {
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MoveAction = GetComponent<MoveAction>();
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SpinAction = GetComponent<SpinAction>();
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BaseActionArray = GetComponents<BaseAction>();
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}
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private void Start() {
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GridPosition = LevelGrid.Instance.GetGridPosition(transform.position);
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LevelGrid.Instance.AddUnitAtGridPosition(GridPosition, this);
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}
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private void Update() {
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GridPosition newGridPosition = LevelGrid.Instance.GetGridPosition(transform.position);
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if (newGridPosition != GridPosition) {
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LevelGrid.Instance.UnitMovedGridPosition(this, GridPosition, newGridPosition);
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GridPosition = newGridPosition;
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}
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}
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} |