TurnBasedStrategyCourse/Assets/Scripts/ScreenShakeActions.cs

10 lines
298 B
C#

using System;
using Actions;
using UnityEngine;
public class ScreenShakeActions : MonoBehaviour {
private void Start() => ShootAction.OnAnyShoot += ShootAction_OnAnyShoot;
private void ShootAction_OnAnyShoot(object sender, ShootAction.ShootEventArgs e) => ScreenShake.Instance.Shake();
}