TurnBasedStrategyCourse/Library/PackageCache/com.unity.test-framework@1.3.7/UnityEditor.TestRunner/TestRun/Tasks/LegacyPlayerRunTask.cs

25 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Linq;
using UnityEditor.TestRunner.TestLaunchers;
using UnityEngine.TestTools.TestRunner;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class LegacyPlayerRunTask : TestTaskBase
{
public override IEnumerator Execute(TestJobData testJobData)
{
var executionSettings = testJobData.executionSettings;
var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(executionSettings.runSynchronously)).ToArray(), testJobData.executionSettings.orderedTestNames, testJobData.executionSettings.randomOrderSeed, testJobData.executionSettings.featureFlags, executionSettings.retryCount, executionSettings.repeatCount, IsAutomated());
var launcher = new PlayerLauncher(settings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath);
launcher.Run();
while (RemoteTestRunController.instance.isRunning)
{
yield return null;
}
}
}
}