25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Linq;
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using UnityEditor.TestRunner.TestLaunchers;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class LegacyPlayerRunTask : TestTaskBase
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{
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public override IEnumerator Execute(TestJobData testJobData)
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{
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var executionSettings = testJobData.executionSettings;
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var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(executionSettings.runSynchronously)).ToArray(), testJobData.executionSettings.orderedTestNames, testJobData.executionSettings.randomOrderSeed, testJobData.executionSettings.featureFlags, executionSettings.retryCount, executionSettings.repeatCount, IsAutomated());
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var launcher = new PlayerLauncher(settings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath);
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launcher.Run();
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while (RemoteTestRunController.instance.isRunning)
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{
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yield return null;
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}
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}
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}
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}
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