33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal interface ITestSettings : IDisposable
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{
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ScriptingImplementation? scriptingBackend { get; set; }
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string Architecture { get; set; }
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ApiCompatibilityLevel? apiProfile { get; set; }
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bool? appleEnableAutomaticSigning { get; set; }
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string appleDeveloperTeamID { get; set; }
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ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; }
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string iOSManualProvisioningProfileID { get; set; }
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string iOSTargetSDK { get; set; }
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ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; }
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string tvOSManualProvisioningProfileID { get; set; }
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string tvOSTargetSDK { get; set; }
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string[] playerGraphicsAPIs { get; set; }
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bool autoGraphicsAPIs { get; set; }
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bool? androidBuildAppBundle { get; set; }
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IgnoreTest[] ignoreTests { get; set; }
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FeatureFlags featureFlags { get; set; }
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void SetupProjectParameters();
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}
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}
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