TurnBasedStrategyCourse/Library/PackageCache/com.unity.shadergraph@16.0.2/Editor/AssemblyInfo.cs

14 lines
797 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
[assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")]
[assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")]