TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../Shaders/XR/XRMirrorView.shader

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Shader "Hidden/Universal Render Pipeline/XR/XRMirrorView"
{
SubShader
{
Tags{ "RenderPipeline" = "UniversalPipeline" }
HLSLINCLUDE
// Foveated rendering currently not supported in dxc on metal
#pragma never_use_dxc metal
ENDHLSL
// 0: TEXTURE2D
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinear
#pragma multi_compile_fragment _ _FOVEATED_RENDERING_NON_UNIFORM_RASTER
#define SRC_TEXTURE2D_X_ARRAY 0
#include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl"
ENDHLSL
}
// 1: TEXTURE2D_ARRAY
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinear
#pragma multi_compile_fragment _ _FOVEATED_RENDERING_NON_UNIFORM_RASTER
#define SRC_TEXTURE2D_X_ARRAY 1
#include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl"
ENDHLSL
}
}
Fallback Off
}