TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../Shaders/ObjectMotionVectorFallback....

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Shader "Hidden/Universal Render Pipeline/ObjectMotionVectorFallback"
{
SubShader
{
Pass
{
Name "MotionVectors"
Tags{ "LightMode" = "MotionVectors" }
HLSLPROGRAM
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl"
ENDHLSL
}
}
}