41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using UnityEngine.Analytics;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Universal.Analytics
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{
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// schema = com.unity3d.data.schemas.editor.analytics.uAssetReimporterAnalytic_v2
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// taxonomy = editor.analytics.uAssetReimporterAnalytic.v2
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internal class AssetReimporterAnalytic
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{
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const int k_MaxEventsPerHour = 100;
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const int k_MaxNumberOfElements = 1000;
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const string k_VendorKey = "unity.srp";
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[System.Diagnostics.DebuggerDisplay("{duration} - {asset_type} - {num_assets}")]
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class Data
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{
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internal const string k_EventName = "uAssetReimporterAnalytic";
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internal const int k_Version = 2;
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// Naming convention for analytics data
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public uint num_assets;
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public double duration;
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public string asset_type;
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}
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public static void Send<T>(double duration, uint numberOfAssets)
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{
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if (!EditorAnalytics.enabled || EditorAnalytics.RegisterEventWithLimit(Data.k_EventName, k_MaxEventsPerHour, k_MaxNumberOfElements, k_VendorKey, Data.k_Version) != AnalyticsResult.Ok)
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return;
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using (GenericPool<Data>.Get(out var data))
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{
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data.duration = duration;
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data.num_assets = numberOfAssets;
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data.asset_type = typeof(T).ToString();
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EditorAnalytics.SendEventWithLimit(Data.k_EventName, data, Data.k_Version);
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}
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}
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}
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}
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