TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Runtime/Core/RaycastHit.cs

28 lines
576 B
C#

using UnityEngine;
namespace UnityEngine.ProBuilder
{
/// <summary>
/// The results of a raycast hit.
/// </summary>
sealed class RaycastHit
{
public float distance;
public Vector3 point;
public Vector3 normal;
public int face;
public RaycastHit(
float distance,
Vector3 point,
Vector3 normal,
int face)
{
this.distance = distance;
this.point = point;
this.normal = normal;
this.face = face;
}
}
}