TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/External/Poly2Tri/Triangulation/Sets/PointSet.cs

67 lines
2.5 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.Poly2Tri {
class PointSet : Triangulatable {
public IList<TriangulationPoint> Points { get; private set; }
public IList<DelaunayTriangle> Triangles { get; private set; }
public PointSet(List<TriangulationPoint> points) {
Points = new List<TriangulationPoint>(points);
}
public virtual TriangulationMode TriangulationMode { get { return TriangulationMode.Unconstrained; }}
public void AddTriangle(DelaunayTriangle t) {
Triangles.Add(t);
}
public void AddTriangles(IEnumerable<DelaunayTriangle> list) {
foreach ( var tri in list ) Triangles.Add(tri);
}
public void ClearTriangles() {
Triangles.Clear();
}
public virtual void Prepare(TriangulationContext tcx) {
if (Triangles == null) {
Triangles = new List<DelaunayTriangle>(Points.Count);
} else {
Triangles.Clear();
}
tcx.Points.AddRange(Points);
}
}
}