TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Content/Shader/ReferenceUnlit.shader

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "ProBuilder/Reference Unlit"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Lighting Off
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
ZWrite On
Cull Off
Offset 1,1
Pass
{
AlphaTest Greater .25
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
struct appdata
{
float4 vertex : POSITION;
float4 texcoord0 : TEXCOORD0;
};
struct v2f
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.texcoord0.xy;
return o;
}
half4 frag (v2f i) : COLOR
{
return tex2D(_MainTex, i.uv);
}
ENDCG
}
}
}