TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Content/Shader/HideVertices.shader

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Shader "Hidden/ProBuilder/HideVertices"
{
SubShader
{
Tags { "IgnoreProjector"="True" "RenderType"="Geometry" }
Lighting Off
ZTest On
ZWrite On
Cull Back
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.pos = fixed4(0,0,0,0);
return o;
}
half4 frag (v2f i) : COLOR
{
return fixed4(0,0,0,0);
}
ENDCG
}
}
}