TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Content/Shader/EdgePicker.shader

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Shader "Hidden/ProBuilder/EdgePicker"
{
Properties {}
SubShader
{
Tags
{
"ProBuilderPicker"="EdgePass"
"IgnoreProjector"="True"
"DisableBatching"="True"
"LightMode"="Always"
}
Lighting Off
ZTest LEqual
ZWrite On
Cull Off
Blend Off
Pass
{
Name "Edges"
AlphaTest Greater .25
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "ProBuilderCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
};
struct v2f
{
float4 pos : SV_POSITION;
float4 color : COLOR;
};
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPosWithOffset(v.vertex.xyz);
o.color = v.color;
return o;
}
float4 frag (v2f i) : COLOR
{
return i.color;
}
ENDCG
}
}
}