TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/AssetIdRemapUtility/Editor/AssemblyInfo.cs

5 lines
162 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ProBuilder.Editor")]
[assembly: InternalsVisibleTo("Unity.ProBuilder.Debug.Editor")]