TurnBasedStrategyCourse/Assets/Scripts/Testing.cs

14 lines
453 B
C#

using Grid;
using UnityEngine;
using UnityEngine.Serialization;
public class Testing : MonoBehaviour {
[FormerlySerializedAs("Unit")] [SerializeField] private Unit unit;
// private void Update() {
// if (Input.GetKeyDown(KeyCode.T)) {
// GridSystemVisual.Instance.HideAllGridPosition();
// GridSystemVisual.Instance.ShowGridPositionList(unit.MoveAction.GetValidActionGridPositionList());
// }
// }
}