using System; using UnityEngine; using Cinemachine; public class ScreenShake : MonoBehaviour { public static ScreenShake Instance { get; private set; } private CinemachineImpulseSource cinemachineImpulseSource; private void Awake() { if (Instance is not null) { Debug.LogError($"There is more than one UnitActionSystem! {transform} - {Instance}"); Destroy(gameObject); return; } Instance = this; cinemachineImpulseSource = GetComponent(); } public void Shake(float intensity = 1f) => cinemachineImpulseSource.GenerateImpulse(intensity); }