using UnityEngine; public class LookAtCamera : MonoBehaviour { [SerializeField] private bool invert; private Transform cameraTransform; private void Awake() => cameraTransform = Camera.main.transform; private void LateUpdate() { if (invert) { Vector3 dirToCamera = (cameraTransform.position - transform.position).normalized; transform.LookAt(transform.position + dirToCamera * -1); } else { transform.LookAt(cameraTransform); } } }