using Grid; using UnityEngine; using UnityEngine.Serialization; public class Testing : MonoBehaviour { [FormerlySerializedAs("Unit")] [SerializeField] private Unit unit; // private void Update() { // if (Input.GetKeyDown(KeyCode.T)) { // GridSystemVisual.Instance.HideAllGridPosition(); // GridSystemVisual.Instance.ShowGridPositionList(unit.MoveAction.GetValidActionGridPositionList()); // } // } }