using Grid; using UnityEngine; public class PathfindingLinkMonoBehaviour : MonoBehaviour { public Vector3 LinkPositionA; public Vector3 LinkPositionB; public PathfindingLink GetPathfindingLink() { return new() { GridPositionA = LevelGrid.Instance.GetGridPosition(LinkPositionA), GridPositionB = LevelGrid.Instance.GetGridPosition(LinkPositionB), }; } }