using TMPro; using UnityEngine; using UnityEngine.Serialization; namespace Grid { public class GridDebugObject : MonoBehaviour { [FormerlySerializedAs("GridText")] [SerializeField] private TextMeshPro gridText; private object GridObject { get; set; } protected virtual void Update() => gridText.text = GridObject.ToString(); public virtual void SetGridObject(object gridObject) => GridObject = gridObject; } }