using System.Linq; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { class UniversalRenderPipelineGlobalSettingsPostprocessor : AssetPostprocessor { const string k_GraphicsSettingsPath = "ProjectSettings/GraphicsSettings.asset"; static void OnPostprocessAllAssets(string[] importedAssets , string[] __, string[] ___, string[] ____, bool didDomainReload) { if (GraphicsSettings.currentRenderPipeline == null) return; if(didDomainReload || importedAssets.Contains(k_GraphicsSettingsPath)) UniversalRenderPipelineGlobalSettings.Ensure(); } } }