using System; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.ProBuilder { static class MaterialUtility { internal static List s_MaterialArray = new List(); internal static int GetMaterialCount(Renderer renderer) { s_MaterialArray.Clear(); renderer.GetSharedMaterials(s_MaterialArray); return s_MaterialArray.Count; } internal static Material GetSharedMaterial(Renderer renderer, int index) { s_MaterialArray.Clear(); renderer.GetSharedMaterials(s_MaterialArray); var count = s_MaterialArray.Count; if (count < 1) return null; return s_MaterialArray[Math.Clamp(index, 0, count - 1)]; } } }