using TMPro; using UnityEngine; using UnityEngine.Serialization; namespace Grid { public class GridDebugObject : MonoBehaviour { [FormerlySerializedAs("GridText")] [SerializeField] private TextMeshPro gridText; private GridObject GridObject { get; set; } private void Update() => gridText.text = GridObject.ToString(); public void SetGridObject(GridObject gridObject) => GridObject = gridObject; } }