using System; using UnityEngine; namespace Actions { public class SpinAction : BaseAction { private float totalSpinAmount; private void Update() { if (!IsActive) return; float spinAddAmount = 360f * Time.deltaTime; transform.eulerAngles += new Vector3(0, spinAddAmount, 0); totalSpinAmount += spinAddAmount; if (!(totalSpinAmount >= 360f)) return; IsActive = false; OnActionComplete(); } public void Spin(Action onSpinComplete) { OnActionComplete = onSpinComplete; IsActive = true; totalSpinAmount = 0f; } public override string GetActionName() => "Spint"; } }