using UnityEngine; namespace Grid { public class GridSystemVisualSingle : MonoBehaviour { [SerializeField] private MeshRenderer meshRenderer; // [SerializeField] private GameObject selectedGameObject; public void Show(Material material) { meshRenderer.material = material; meshRenderer.enabled = true; } public void Hide() => meshRenderer.enabled = false; // public void SetSelected(bool selected) => selectedGameObject.SetActive(selected); } }