using System.Linq; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] class UniversalGlobalSettingsPanelProvider : RenderPipelineGlobalSettingsProvider { public UniversalGlobalSettingsPanelProvider() : base("Project/Graphics/URP Global Settings") { keywords = GetSearchKeywordsFromGUIContentProperties().ToArray(); } [SettingsProvider] public static SettingsProvider CreateSettingsProvider() => new UniversalGlobalSettingsPanelProvider(); #region RenderPipelineGlobalSettingsProvider protected override void Ensure() { UniversalRenderPipelineGlobalSettings.Ensure(); } #endregion } }