namespace UnityEngine.Rendering { /// /// Exposes settings for shader variants /// public interface IShaderVariantSettings { /// /// Specifies the level of the logging for shader variants /// ShaderVariantLogLevel shaderVariantLogLevel { get; set; } /// /// Specifies if the stripping of the shaders variants needs to be exported /// bool exportShaderVariants { get; set; } /// /// Controls whether debug display shaders for Rendering Debugger are available in Player builds. /// bool stripDebugVariants { get => false; set {} } } }