namespace UnityEngine.Rendering
{
///
/// Exposes settings for shader variants
///
public interface IShaderVariantSettings
{
///
/// Specifies the level of the logging for shader variants
///
ShaderVariantLogLevel shaderVariantLogLevel { get; set; }
///
/// Specifies if the stripping of the shaders variants needs to be exported
///
bool exportShaderVariants { get; set; }
///
/// Controls whether debug display shaders for Rendering Debugger are available in Player builds.
///
bool stripDebugVariants { get => false; set {} }
}
}