using UnityEngine; using System.Collections; namespace UnityEngine.ProBuilder { sealed class MeshHandle { Transform m_Transform; Mesh m_Mesh; public Mesh mesh { get { return m_Mesh; } } public MeshHandle(Transform transform, Mesh mesh) { m_Transform = transform; m_Mesh = mesh; } public void DrawMeshNow(int submeshIndex) { if (m_Transform == null || m_Mesh == null) return; Graphics.DrawMeshNow(m_Mesh, m_Transform.localToWorldMatrix, submeshIndex); } } }