From d18277e5ef64525693c846363713c41618922aa7 Mon Sep 17 00:00:00 2001 From: Sascha Date: Wed, 16 Aug 2023 11:55:39 +0200 Subject: [PATCH] Multi-Floors Jump-Fall Animation --- Assets/Animations/Jump Down.anim | 6967 +++++++++++++++++ Assets/Animations/Jump Down.anim.meta | 8 + Assets/Animations/Jump Up.anim | 6967 +++++++++++++++++ Assets/Animations/Jump Up.anim.meta | 8 + .../UnitAnimatorController.controller | 178 +- Assets/Scenes/GameScene_MultiFloors.unity | 982 ++- Assets/Scripts/Actions/MoveAction.cs | 49 +- Assets/Scripts/UnitAnimator.cs | 5 + 8 files changed, 15055 insertions(+), 109 deletions(-) create mode 100644 Assets/Animations/Jump Down.anim create mode 100644 Assets/Animations/Jump Down.anim.meta create mode 100644 Assets/Animations/Jump Up.anim create mode 100644 Assets/Animations/Jump Up.anim.meta diff --git a/Assets/Animations/Jump Down.anim b/Assets/Animations/Jump Down.anim new file mode 100644 index 00000000..03dfa969 --- /dev/null +++ b/Assets/Animations/Jump Down.anim @@ -0,0 +1,6967 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Jump Down + serializedVersion: 7 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 0 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: + - 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Vector3 targetPosition = PositionList[currentPositionIndex]; - Vector3 moveDirection = (targetPosition - Unit.GetWorldPosition()).normalized; - - transform.forward = Vector3.Lerp(transform.forward, moveDirection, rotationSpeed * Time.deltaTime); //Rotate towards targetPosition - if (Vector3.Distance(targetPosition, Unit.GetWorldPosition()) > stoppingDistance) { - //Move towards targetPosition - transform.position += moveSpeed * Time.deltaTime * moveDirection; + Vector3 targetPosition = PositionList[currentPositionIndex]; + if (isChangingFloors) { + //Stop and teleport logic + differentFloorsTeleportTimer -= Time.deltaTime; + Vector3 targetSameFloorPosition = targetPosition; + targetSameFloorPosition.y = transform.position.y; + Vector3 rotateDirection = (targetSameFloorPosition - Unit.GetWorldPosition()).normalized; + transform.forward = Vector3.Slerp(transform.forward, rotateDirection, rotationSpeed * Time.deltaTime); + if (differentFloorsTeleportTimer < 0f) { + isChangingFloors = false; + transform.position = targetPosition; + } } else { - currentPositionIndex++; - if (currentPositionIndex < PositionList.Count) return; + //Regular move logic + Vector3 moveDirection = (targetPosition - Unit.GetWorldPosition()).normalized; + transform.forward = Vector3.Slerp(transform.forward, moveDirection, rotationSpeed * Time.deltaTime); //Rotate towards targetPosition + transform.position += moveSpeed * Time.deltaTime * moveDirection; //Move towards targetPosition + } + + if (!(Vector3.Distance(targetPosition, Unit.GetWorldPosition()) < stoppingDistance)) return; + + currentPositionIndex++; + if (currentPositionIndex >= PositionList.Count) { OnStopMoving?.Invoke(this, EventArgs.Empty); ActionComplete(); } + else { + targetPosition = PositionList[currentPositionIndex]; + GridPosition targetGridPosition = LevelGrid.Instance.GetGridPosition(targetPosition); + GridPosition unitGridPosition = LevelGrid.Instance.GetGridPosition(transform.position); + if (targetGridPosition.Floor == unitGridPosition.Floor) return; //Same floor + isChangingFloors = true; + differentFloorsTeleportTimer = DIFFERENT_FLOORS_TELEPORT_TIMER_MAX; + OnChangeFloorsStarted?.Invoke(this, new() { unitGridPosition = unitGridPosition, targetGridPosition = targetGridPosition }); + } } public event EventHandler OnStartMoving; public event EventHandler OnStopMoving; + public event EventHandler OnChangeFloorsStarted; public override List GetValidActionGridPositionList() { List validGridPositionList = new(); @@ -89,5 +115,10 @@ namespace Actions { int targetCountAtGridPosition = Unit.GetAction().GetTargetCountAtPosition(gridPosition); return new(gridPosition, targetCountAtGridPosition * 10); } + + public class ChangeFloorsStartedEventArgs : EventArgs { + public GridPosition targetGridPosition; + public GridPosition unitGridPosition; + } } } \ No newline at end of file diff --git a/Assets/Scripts/UnitAnimator.cs b/Assets/Scripts/UnitAnimator.cs index 0003ea5f..6116f1be 100644 --- a/Assets/Scripts/UnitAnimator.cs +++ b/Assets/Scripts/UnitAnimator.cs @@ -7,6 +7,8 @@ public class UnitAnimator : MonoBehaviour { private static readonly int isWalking = Animator.StringToHash("IsWalking"); private static readonly int shoot = Animator.StringToHash("Shoot"); private static readonly int swordSlash = Animator.StringToHash("SwordSlash"); + private static readonly int jumpUp = Animator.StringToHash("JumpUp"); + private static readonly int jumpDown = Animator.StringToHash("JumpDown"); [SerializeField] private Animator animator; [SerializeField] private Transform bulletProjectilePrefab; @@ -20,6 +22,7 @@ public class UnitAnimator : MonoBehaviour { if (TryGetComponent(out MoveAction moveAction)) { moveAction.OnStartMoving += MoveAction_OnStartMoving; moveAction.OnStopMoving += MoveAction_OnStopMoving; + moveAction.OnChangeFloorsStarted += MoveAction_OnChangeFloorsStarted; } if (TryGetComponent(out ShootAction shootAction)) { @@ -34,6 +37,8 @@ public class UnitAnimator : MonoBehaviour { private void Start() => EquipRifle(); + private void MoveAction_OnChangeFloorsStarted(object sender, MoveAction.ChangeFloorsStartedEventArgs e) => animator.SetTrigger(e.targetGridPosition.Floor > e.unitGridPosition.Floor ? jumpUp : jumpDown); + private void SwordAction_OnSwordActionStarted(object sender, EventArgs e) { EquipSword(); animator.SetTrigger(swordSlash);