@ -1,4 +1,3 @@
using System;
using Actions;
using UnityEngine;
@ -6,4 +5,4 @@ public class ScreenShakeActions : MonoBehaviour {
private void Start() => ShootAction.OnAnyShoot += ShootAction_OnAnyShoot;
private void ShootAction_OnAnyShoot(object sender, ShootAction.ShootEventArgs e) => ScreenShake.Instance.Shake();
}
@ -2,7 +2,7 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.cinemachine": "2.9.7",
"com.unity.ide.rider": "3.0.22",
"com.unity.ide.rider": "3.0.24",
"com.unity.render-pipelines.universal": "16.0.2",
"com.unity.timeline": "1.8.3",
"com.unity.ugui": "2.0.0",
@ -32,7 +32,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "3.0.22",
"version": "3.0.24",
"depth": 0,
"source": "registry",