From 7c461d13b1d8bb14d9268bf323a7134a5f9857a0 Mon Sep 17 00:00:00 2001 From: Sascha Date: Fri, 12 May 2023 09:39:18 +0200 Subject: [PATCH] Intro - Enemies & Combat --- Assets/Scripts/TurnSystem.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TurnSystem.cs b/Assets/Scripts/TurnSystem.cs index 4230b8b4..dd94b664 100644 --- a/Assets/Scripts/TurnSystem.cs +++ b/Assets/Scripts/TurnSystem.cs @@ -2,8 +2,16 @@ using System; using UnityEngine; public class TurnSystem : MonoBehaviour { + private int turnNumber = 1; public static TurnSystem Instance { get; private set; } - public int TurnNumber { get; private set; } = 1; + + public int TurnNumber { + get => turnNumber; + private set { + turnNumber = value; + OnTurnChanged?.Invoke(this, EventArgs.Empty); + } + } private void Awake() { if (Instance is not null) { @@ -19,6 +27,5 @@ public class TurnSystem : MonoBehaviour { public void NextTurn() { TurnNumber++; - OnTurnChanged?.Invoke(this, EventArgs.Empty); } } \ No newline at end of file