Camera Zoom

master
Sascha 2023-05-03 10:52:21 +07:00
parent bafbd2c2e4
commit 65178885e9
32 changed files with 1470 additions and 931 deletions

@ -853,15 +853,15 @@
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<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.ShaderGraph.Editor">
<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll</HintPath>
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@ -883,16 +883,16 @@
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</Reference>
<Reference Include="Unity.VisualScripting.State">
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<Reference Include="Unity.Mathematics.Editor">
<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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<Reference Include="UnityEngine.UI">
<HintPath>/home/sascha/current_coding/TurnBasedStrategyCourse/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
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<Reference Include="PPv2URPConverters">

@ -212,6 +212,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8f7d1c74c4b425b04883cf3812bdee26, type: 3}
m_Name:
m_EditorClassIdentifier:
MoveSpeed: 10
RotationSpeed: 100
ZoomAmount: 1
ZoomSpeed: 1
CinemachineVirtualCamera: {fileID: 598754948}
--- !u!1 &330585543
GameObject:
m_ObjectHideFlags: 0
@ -298,7 +303,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
m_LocalRotation: {x: 0.3006394, y: 0.000000016410377, z: -0.000000005172915, w: 0.9537379}
m_LocalRotation: {x: 0.3006394, y: -0.000000016410377, z: 0.000000005172915, w: 0.9537379}
m_LocalPosition: {x: 3.01, y: 7, z: -6.75}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -607,7 +612,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 598754947}
m_LocalRotation: {x: 0.3006394, y: 0.000000016410377, z: -0.000000005172915, w: 0.9537379}
m_LocalRotation: {x: 0.3006394, y: -0.000000016410377, z: 0.000000005172915, w: 0.9537379}
m_LocalPosition: {x: 3.01, y: 7, z: -6.75}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1

@ -1,20 +1,54 @@
using Cinemachine;
using UnityEngine;
public class CameraController : MonoBehaviour {
private const float minFollowYOffset = 2f;
private const float maxFollowYOffset = 12f;
[SerializeField] private float MoveSpeed = 10f;
[SerializeField] private float RotationSpeed = 100f;
private Vector3 inputMoveDir;
private Vector3 rotationVector;
[SerializeField] private float ZoomAmount = 1f;
[SerializeField] private float ZoomSpeed = 5f;
[SerializeField] private CinemachineVirtualCamera CinemachineVirtualCamera;
private CinemachineTransposer cinemachineTransposer;
private Vector3 targetFollowOffset;
private void Awake() => cinemachineTransposer = CinemachineVirtualCamera.GetCinemachineComponent<CinemachineTransposer>();
private void Start() => targetFollowOffset = cinemachineTransposer.m_FollowOffset;
private void Update() {
HandleMovement();
HandleRotation();
HandleZoom();
}
private void HandleMovement() {
Vector3 inputMoveDir = new();
if (Input.GetKey(KeyCode.W)) inputMoveDir.z = +1f;
if (Input.GetKey(KeyCode.S)) inputMoveDir.z = -1f;
if (Input.GetKey(KeyCode.A)) inputMoveDir.x = -1f;
if (Input.GetKey(KeyCode.D)) inputMoveDir.x = +1f;
transform.position += Time.deltaTime * MoveSpeed * (transform.forward * inputMoveDir.z + transform.right * inputMoveDir.x);
}
private void HandleRotation() {
Vector3 rotationVector = new();
if (Input.GetKey(KeyCode.Q)) rotationVector.y = +1f;
if (Input.GetKey(KeyCode.E)) rotationVector.y = -1f;
transform.eulerAngles += Time.deltaTime * RotationSpeed * rotationVector;
}
private void HandleZoom() {
switch (Input.mouseScrollDelta.y) {
case > 0:
targetFollowOffset.y -= ZoomAmount;
break;
case < 0:
targetFollowOffset.y += ZoomAmount;
break;
}
targetFollowOffset.y = Mathf.Clamp(targetFollowOffset.y, minFollowYOffset, maxFollowYOffset);
cinemachineTransposer.m_FollowOffset = Vector3.Lerp(cinemachineTransposer.m_FollowOffset, targetFollowOffset, ZoomSpeed * Time.deltaTime);
}
}

@ -9,7 +9,7 @@ public class Unit : MonoBehaviour {
[SerializeField] private Animator UnitAnimator;
private Vector3 targetPosition;
public GridPosition GridPosition { get; private set; }
private GridPosition GridPosition { get; set; }
private void Awake() => targetPosition = transform.position;

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