C# Generics
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dfb10e1a38
commit
2e53d9d590
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||||
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||||
,{ "pid":12345, "tid":4, "ts":1684315557409737, "dur":2737, "ph":"X", "name": "File", "args": { "detail":"Library/PackageCache/com.unity.shadergraph@16.0.1/Editor/Data/Nodes/Math/Vector/TransformNode.cs" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557409706, "dur":2773, "ph":"X", "name": "EarlyStatNonGeneratedFile", "args": { "detail":"" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557412514, "dur":910, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.Core.Editor.dll (+2 others)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557413437, "dur":5701, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557419227, "dur":882, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557420155, "dur":108, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557420470, "dur":32197, "ph":"X", "name": "ILPP-Configuration", "args": { "detail":"Library/ilpp-configuration.nevergeneratedoutput" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557453592, "dur":552, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557454165, "dur":185, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Unity.Burst.dll (+pdb)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557454364, "dur":340, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557454717, "dur":15038, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb)" }}
|
||||
,{ "pid":12345, "tid":4, "ts":1684315557469882, "dur":242231, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "detail":"" }}
|
||||
,{ "pid":12345, "tid":0, "ts":1684315557715042, "dur":152, "ph":"X", "name": "ProfilerWriteOutput" }
|
||||
,
|
||||
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|
||||
{
|
||||
"process_id" : 24079,
|
||||
"version" : "2023.2.0a14",
|
||||
"app_path" : "/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Unity",
|
||||
"app_contents_path" : "/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data"
|
||||
}
|
||||
@ -0,0 +1 @@
|
||||
[{"Port":41747,"SolutionName":"TurnBasedStrategyCourse","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"}]
|
||||
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|
||||
22135
|
||||
24186
|
||||
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@ -1,6 +0,0 @@
|
||||
Base path: '/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data', plugins path '/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
@ -1,6 +0,0 @@
|
||||
Base path: '/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data', plugins path '/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
@ -1,12 +0,0 @@
|
||||
Base path: '/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data', plugins path '/home/sascha/Unity/Hub/Editor/2023.2.0a14/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=3875 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _FORWARD_PLUS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=vulkan reqs=1 mask=2 start=110 ok=1 outsize=13306
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=3875 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _FORWARD_PLUS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=vulkan reqs=1 mask=2 start=110 ok=1 outsize=29729
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
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Loading…
Reference in New Issue