extends Resource class_name Weapon @export_subgroup("Model") @export var model: PackedScene # Model of the weapon @export var position: Vector3 # On-screen position @export var rotation: Vector3 # On-screen rotation @export var muzzle_position: Vector3 # On-screen position of muzzle flash @export_subgroup("Properties") @export_range(0.1, 1) var cooldown: float = 0.1 # Firerate @export_range(1, 20) var max_distance: int = 10 # Fire distance @export_range(0, 100) var damage: float = 25 # Damage per hit @export_range(0, 5) var spread: float = 0 # Spread of each shot @export_range(1, 5) var shot_count: int = 1 # Amount of shots @export_range(0, 50) var knockback: int = 20 # Amount of knockback @export_subgroup("Sounds") @export var sound_shoot: String # Sound path @export_subgroup("Crosshair") @export var crosshair: Texture2D # Image of crosshair on-screen