From 9bd817d9e455cf42b649d294e978c115d51ba871 Mon Sep 17 00:00:00 2001 From: David Briscoe Date: Sat, 14 Oct 2023 23:36:50 -0700 Subject: [PATCH] Jump with gamepad A Use more conventional jump button. --- project.godot | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project.godot b/project.godot index cbb3fc7..9963bd0 100644 --- a/project.godot +++ b/project.godot @@ -61,7 +61,7 @@ move_back={ jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) ] } camera_left={