@ -2,6 +2,7 @@ extends CharacterBody3D
@ export_subgroup ( " Properties " )
@ export var movement_speed = 5
@ export_range ( 0 , 100 ) var number_of_jumps : int = 2
@ export var jump_strength = 8
@ export_subgroup ( " Weapons " )
@ -25,8 +26,7 @@ var gravity := 0.0
var previously_floored : = false
var jump_single : = true
var jump_double : = true
var jumps_remaining : int
var container_offset = Vector3 ( 1.2 , - 1.1 , - 2.75 )
@ -148,15 +148,8 @@ func handle_controls(_delta):
if Input . is_action_just_pressed ( " jump " ) :
if jump_single or jump_double :
Audio . play ( " sounds/jump_a.ogg, sounds/jump_b.ogg, sounds/jump_c.ogg " )
if jump_double :
gravity = - jump_strength
jump_double = false
if ( jump_single ) : action_jump ( )
if jumps_remaining :
action_jump ( )
# Weapon switching
@ -170,17 +163,15 @@ func handle_gravity(delta):
if gravity > 0 and is_on_floor ( ) :
jump _single = true
jump s_remaining = number_of_jumps
gravity = 0
# Jumping
func action_jump ( ) :
gravity = - jump_strength
jump_single = false ;
jump_double = true ;
func action_jump ( ) :
Audio . play ( " sounds/jump_a.ogg, sounds/jump_b.ogg, sounds/jump_c.ogg " )
gravity = - jump_strength
jumps_remaining -= 1
# Shooting