Starter-Kit-City-Builder/global/globals.gd

18 lines
410 B
GDScript

extends Node
@export var population: int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func set_population_count(count: int) -> void:
# Update the population count
population += count
# Emit the signal to notify other nodes
EventBus.population_update.emit(population)
# Print the updated population for debugging