Starter-Kit-City-Builder/.godot/editor/main.tscn-folding-3ad5c15c4...

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INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("structures"), NodePath("Builder"), PackedStringArray("structures"), NodePath("Builder/Selector"), PackedStringArray("Transform"), NodePath("Builder/Selector/Sprite"), PackedStringArray("Transform"), NodePath("Builder/Selector/Container"), PackedStringArray("Transform"), NodePath("View"), PackedStringArray("Transform"), NodePath("View/Camera"), PackedStringArray("Transform", "environment"), NodePath("GridMap"), PackedStringArray("Cell"), NodePath("Sun"), PackedStringArray("Light", "Shadow", "Transform"), NodePath("CanvasLayer/Control/CashIcon"), PackedStringArray("Layout", "Layout/Transform"), NodePath("CanvasLayer/Control/Cash"), PackedStringArray("label_settings")]
resource_unfolds=["res://scenes/main.tscn::LabelSettings_q176i", PackedStringArray("Font", "Shadow")]
nodes_folded=[]