64 lines
1.4 KiB
GDScript
64 lines
1.4 KiB
GDScript
extends Node3D
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var camera_position:Vector3
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var camera_rotation:Vector3
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var zoom:float = 30.0 # 30 = Standard zoom level, in meters
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@onready var camera = $Camera
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func _ready():
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camera_rotation = rotation_degrees # Initial rotation
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pass
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func _process(delta):
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# Set position and rotation to targets
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position = position.lerp(camera_position, delta * 8)
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rotation_degrees = rotation_degrees.lerp(camera_rotation, delta * 6)
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# Smoothly update zoom
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camera.position = camera.position.lerp(Vector3(0, 0, zoom), delta * 8)
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handle_input(delta)
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# Handle input
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func handle_input(_delta):
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# Rotation
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var input := Vector3.ZERO
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input.x = Input.get_axis("camera_left", "camera_right")
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input.z = Input.get_axis("camera_forward", "camera_back")
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input = input.rotated(Vector3.UP, rotation.y).normalized()
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camera_position += input / 4
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# Zoom in/out
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if Input.is_action_just_released("zoom_in"):
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zoom = max(15, zoom - 5) # 15 = Minimum zoom level, in meters
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if Input.is_action_just_released("zoom_out"):
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zoom = min(80, zoom + 5) # 80 = Maximum zoom level, in meters
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# Back to center
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if Input.is_action_pressed("camera_center"):
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camera_position = Vector3()
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func _input(event):
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# Rotate camera using mouse (hold 'middle' mouse button)
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if event is InputEventMouseMotion:
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if Input.is_action_pressed("camera_rotate"):
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camera_rotation += Vector3(0, -event.relative.x / 10, 0)
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