Starter-Kit-City-Builder/scripts/audio.gd

43 lines
1000 B
GDScript

extends Node
# Code adapted from KidsCanCode
var num_players = 12
var bus = "master"
var available = [] # The available players.
var queue = [] # The queue of {path, volume} dictionaries.
func _ready():
for i in num_players:
var p = AudioStreamPlayer.new()
add_child(p)
available.append(p)
p.volume_db = -10
p.finished.connect(_on_stream_finished.bind(p))
p.bus = bus
func _on_stream_finished(stream):
available.append(stream)
func play(sound_path: String, volume_db: float = -10.0):
# Path (or multiple, separated by commas)
var sounds = sound_path.split(",")
var chosen = "res://" + sounds[randi() % sounds.size()].strip_edges()
queue.append({
"path": chosen,
"volume": volume_db
})
func _process(_delta):
if not queue.is_empty() and not available.is_empty():
var item = queue.pop_front()
var player = available.pop_front()
player.stream = load(item["path"])
player.volume_db = item["volume"]
player.pitch_scale = randf_range(0.9, 1.1)
player.play()