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extends Control
func _on_play_pressed():
get_tree().change_scene_to_file("res://scenes/main.tscn")
func _on_options_pressed():
get_tree().change_scene_to_file("res://scenes/settings.tscn")
func _on_quit_pressed():
get_tree().quit()

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MIT License
Copyright (c) 2023 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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<p align="center"><img src="icon.png"/></p>
# Starter Kit City Builder
This package includes a basic template for a 3D city builder in Godot 4.1.1.stable.official. Includes features like;
- Building and removing structures
- Smooth camera controls
- Dynamic MeshLibrary creation
- Saving/loading
- Sprites and 3D Models _(CC0 licensed)_
### Screenshot
<p align="center"><img src="screenshots/screenshot.png"/></p>
### Controls
| Key | Command |
| --- | --- |
| <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> | Move camera |
| <kbd>F</kbd> | Camera to center |
| <kbd>Middle mouse button</kbd> | Hold to rotate camera |
| <kbd>Left mouse button</kbd> | Place building |
| <kbd>DEL</kbd> | Remove building |
| <kbd>Right mouse button</kbd> | Rotate building |
| <kbd>Q</kbd> <kbd>E</kbd> | Toggle between buildings |
| <kbd>F1</kbd> | Save |
| <kbd>F2</kbd> | Load |
### License
MIT License
Copyright (c) 2023 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Assets included in this package (2D sprites, 3D models and sound effects) are [CC0 licensed](https://creativecommons.org/publicdomain/zero/1.0/)

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Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz),
with Reserved Font Name Lilita
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=1

@ -0,0 +1,32 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://5kchntr735l"
path="res://.godot/imported/road-straight-lightposts.glb-dce683910787213a109a4c442975fdb1.scn"
[deps]
source_file="res://models/road-straight-lightposts.glb"
dest_files=["res://.godot/imported/road-straight-lightposts.glb-dce683910787213a109a4c442975fdb1.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=1

@ -0,0 +1,32 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b4tgtg0j2dgh8"
path="res://.godot/imported/road-straight.glb-31d31cca3c90d98620d476ef869ee90d.scn"
[deps]
source_file="res://models/road-straight.glb"
dest_files=["res://.godot/imported/road-straight.glb-31d31cca3c90d98620d476ef869ee90d.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=1

@ -0,0 +1,99 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Starter Kit City Builder"
run/main_scene="res://scenes/home.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
boot_splash/bg_color=Color(0.92549, 0.92549, 0.960784, 1)
boot_splash/image="res://carbonity_splash-screen.png"
config/icon="res://icon.png"
[input]
build={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(258, 12),"global_position":Vector2(262, 55),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
camera_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
rotate={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(213, 17),"global_position":Vector2(217, 60),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
demolish={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194312,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_rotate={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(107, 17),"global_position":Vector2(111, 60),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
structure_next={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
structure_previous={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"echo":false,"script":null)
]
}
save={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
load={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_center={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
]
}
structure_non={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
]
}
[rendering]
anti_aliasing/quality/msaa_3d=2

@ -0,0 +1,40 @@
[gd_scene load_steps=2 format=3 uid="uid://drctpgres1cnu"]
[ext_resource type="Script" path="res://Home.gd" id="1_6ps6j"]
[node name="Home" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 559.0
offset_top = 262.0
offset_right = 559.0
offset_bottom = 262.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6ps6j")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="play" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Play"
[node name="settings" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Settings"
[node name="quit" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Quit"
[connection signal="pressed" from="MarginContainer/VBoxContainer/play" to="." method="_on_play_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/settings" to="." method="_on_options_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/quit" to="." method="_on_quit_pressed"]

@ -0,0 +1,27 @@
[gd_scene load_steps=4 format=3 uid="uid://btiwv4l7b2bcm"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_a6qo0"]
[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://scenes/main-environment.tres" id="1_yndf3"]
[ext_resource type="MeshLibrary" uid="uid://duf40il2303gn" path="res://library/mesh_library.tres" id="2_8lic4"]
[node name="box" type="Node3D"]
script = ExtResource("1_a6qo0")
[node name="View" type="Node3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
environment = ExtResource("1_yndf3")
fov = 20.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
shadow_enabled = true
shadow_opacity = 0.75
[node name="GridMap" type="GridMap" parent="."]
mesh_library = ExtResource("2_8lic4")
cell_size = Vector3(1, 1, 1)
[node name="Selector" type="CSGBox3D" parent="."]

@ -0,0 +1,39 @@
[gd_scene load_steps=5 format=3 uid="uid://vgwrcfy1qawf"]
[ext_resource type="Script" path="res://scripts/builder.gd" id="1_jybm7"]
[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://scenes/main-environment.tres" id="1_yndf3"]
[ext_resource type="Resource" uid="uid://dv14kkhb6umkv" path="res://structures/road-straight.tres" id="2_bwyku"]
[ext_resource type="Resource" uid="uid://d2jplegnkl6u2" path="res://structures/road-corner.tres" id="3_6fpyf"]
[node name="Main" type="Node3D"]
[node name="Builder" type="Node3D" parent="." node_paths=PackedStringArray("selector", "view_camera", "gridmap")]
script = ExtResource("1_jybm7")
structures = Array[Resource("res://scripts/structure.gd")]([ExtResource("2_bwyku"), ExtResource("3_6fpyf")])
selector = NodePath("Selector")
view_camera = NodePath("../View/Camera3D")
gridmap = NodePath("../GridMap")
[node name="Selector" type="Node3D" parent="Builder"]
[node name="Box" type="CSGBox3D" parent="Builder/Selector"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="View" type="Node3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
environment = ExtResource("1_yndf3")
fov = 20.0
[node name="GridMap" type="GridMap" parent="."]
cell_size = Vector3(1, 1, 1)
cell_center_x = false
cell_center_y = false
cell_center_z = false
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
shadow_enabled = true
shadow_opacity = 0.75

@ -0,0 +1,27 @@
[gd_scene load_steps=4 format=3 uid="uid://btiwv4l7b2bcm"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_a6qo0"]
[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://scenes/main-environment.tres" id="1_yndf3"]
[ext_resource type="MeshLibrary" uid="uid://duf40il2303gn" path="res://library/mesh_library.tres" id="2_8lic4"]
[node name="box" type="Node3D"]
script = ExtResource("1_a6qo0")
[node name="View" type="Node3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
environment = ExtResource("1_yndf3")
fov = 20.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
shadow_enabled = true
shadow_opacity = 0.75
[node name="GridMap" type="GridMap" parent="."]
mesh_library = ExtResource("2_8lic4")
cell_size = Vector3(1, 1, 1)
[node name="Selector" type="CSGBox3D" parent="."]

@ -0,0 +1,49 @@
[gd_scene load_steps=10 format=3 uid="uid://vgwrcfy1qawf"]
[ext_resource type="Script" path="res://scripts/builder.gd" id="1_jybm7"]
[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://scenes/main-environment.tres" id="1_yndf3"]
[ext_resource type="Resource" uid="uid://dv14kkhb6umkv" path="res://structures/road-straight.tres" id="2_bwyku"]
[ext_resource type="Resource" uid="uid://d2jplegnkl6u2" path="res://structures/road-corner.tres" id="3_6fpyf"]
[ext_resource type="Resource" uid="uid://ch8vtcpine1lc" path="res://structures/pavement.tres" id="4_b632v"]
[ext_resource type="Texture2D" uid="uid://cbk07cxgshg26" path="res://sprites/selector.png" id="4_wr1wv"]
[ext_resource type="Resource" uid="uid://cntgl86ianngh" path="res://structures/building-small-a.tres" id="5_v5o2m"]
[ext_resource type="Resource" uid="uid://c5fveedgvunju" path="res://structures/building-small-b.tres" id="6_f4603"]
[ext_resource type="Script" path="res://scripts/view.gd" id="8_yovpv"]
[node name="Main" type="Node3D"]
[node name="Builder" type="Node3D" parent="." node_paths=PackedStringArray("selector", "selector_container", "view_camera", "gridmap")]
script = ExtResource("1_jybm7")
structures = Array[Resource("res://scripts/structure.gd")]([ExtResource("2_bwyku"), ExtResource("3_6fpyf"), ExtResource("4_b632v"), ExtResource("5_v5o2m"), ExtResource("6_f4603")])
selector = NodePath("Selector")
selector_container = NodePath("Selector/Container")
view_camera = NodePath("../View/Camera")
gridmap = NodePath("../GridMap")
[node name="Selector" type="Node3D" parent="Builder"]
[node name="Sprite" type="Sprite3D" parent="Builder/Selector"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
texture = ExtResource("4_wr1wv")
[node name="Container" type="Node3D" parent="Builder/Selector"]
[node name="View" type="Node3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 0, 0, 0)
script = ExtResource("8_yovpv")
[node name="Camera" type="Camera3D" parent="View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
environment = ExtResource("1_yndf3")
fov = 20.0
[node name="GridMap" type="GridMap" parent="."]
cell_size = Vector3(1, 1, 1)
cell_center_x = false
cell_center_y = false
cell_center_z = false
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
shadow_enabled = true
shadow_opacity = 0.75

@ -0,0 +1,31 @@
[gd_resource type="Environment" load_steps=3 format=3 uid="uid://jbptgqvstei3"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lg8b7"]
sky_horizon_color = Color(0.67451, 0.682353, 0.698039, 1)
sky_curve = 0.0175
ground_bottom_color = Color(1, 1, 1, 1)
ground_curve = 0.171484
[sub_resource type="Sky" id="Sky_7bk1c"]
sky_material = SubResource("ProceduralSkyMaterial_lg8b7")
[resource]
background_mode = 1
background_color = Color(0.560784, 0.592157, 0.670588, 1)
sky = SubResource("Sky_7bk1c")
ambient_light_source = 2
ambient_light_color = Color(0.662745, 0.694118, 0.772549, 1)
ambient_light_energy = 0.75
tonemap_mode = 2
ssao_enabled = true
ssao_radius = 0.25
ssao_intensity = 0.5
ssao_power = 100.0
ssao_horizon = 0.1
sdfgi_cascades = 1
sdfgi_max_distance = 25.6
sdfgi_energy = 0.5
glow_levels/2 = 0.6
glow_levels/3 = 0.6
glow_levels/5 = 0.0
glow_intensity = 2.0

@ -0,0 +1,101 @@
[gd_scene load_steps=23 format=3 uid="uid://vgwrcfy1qawf"]
[ext_resource type="Script" path="res://scripts/builder.gd" id="1_jybm7"]
[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://scenes/main-environment.tres" id="1_yndf3"]
[ext_resource type="Resource" uid="uid://dv14kkhb6umkv" path="res://structures/road-straight.tres" id="2_bwyku"]
[ext_resource type="Resource" uid="uid://d2jplegnkl6u2" path="res://structures/road-corner.tres" id="3_6fpyf"]
[ext_resource type="Resource" uid="uid://mxrnqinnsqnt" path="res://structures/road-straight-lightposts.tres" id="3_o6o81"]
[ext_resource type="Resource" uid="uid://ch8vtcpine1lc" path="res://structures/pavement.tres" id="4_b632v"]
[ext_resource type="Texture2D" uid="uid://cbk07cxgshg26" path="res://sprites/selector.png" id="4_wr1wv"]
[ext_resource type="Resource" uid="uid://cntgl86ianngh" path="res://structures/building-small-a.tres" id="5_v5o2m"]
[ext_resource type="Resource" uid="uid://c5fveedgvunju" path="res://structures/building-small-b.tres" id="6_f4603"]
[ext_resource type="Resource" uid="uid://cqvwy36htu81" path="res://structures/road-split.tres" id="7_kqu4g"]
[ext_resource type="Resource" uid="uid://dveu4dnue0d54" path="res://structures/road-intersection.tres" id="8_1swhv"]
[ext_resource type="Resource" uid="uid://dqqe3iofnleup" path="res://structures/pavement-fountain.tres" id="8_4il2q"]
[ext_resource type="Script" path="res://scripts/view.gd" id="8_yovpv"]
[ext_resource type="Resource" uid="uid://tm532uesguhk" path="res://structures/grass.tres" id="9_ifw7y"]
[ext_resource type="Resource" uid="uid://bh65eqgid4kxy" path="res://structures/building-small-c.tres" id="10_84or2"]
[ext_resource type="Resource" uid="uid://ccb475jeg7ym5" path="res://structures/grass-trees.tres" id="10_vaeah"]
[ext_resource type="Resource" uid="uid://dtal0tl2ee336" path="res://structures/building-small-d.tres" id="12_8obn7"]
[ext_resource type="Resource" uid="uid://y6jafhfnhbrp" path="res://structures/grass-trees-tall.tres" id="13_t5d2v"]
[ext_resource type="Resource" uid="uid://bqb6g3t0tebno" path="res://structures/building-garage.tres" id="13_ut2cy"]
[ext_resource type="FontFile" uid="uid://d0cxd77jybrcn" path="res://fonts/lilita_one_regular.ttf" id="16_vlub6"]
[ext_resource type="Texture2D" uid="uid://bng0d1sou7c8a" path="res://sprites/coin.png" id="17_cjamx"]
[sub_resource type="LabelSettings" id="LabelSettings_q176i"]
font = ExtResource("16_vlub6")
font_size = 24
shadow_color = Color(0, 0, 0, 0.392157)
[node name="Main" type="Node3D"]
[node name="Builder" type="Node3D" parent="." node_paths=PackedStringArray("selector", "selector_container", "view_camera", "gridmap", "cash_display")]
script = ExtResource("1_jybm7")
structures = Array[Resource("res://scripts/structure.gd")]([ExtResource("2_bwyku"), ExtResource("3_o6o81"), ExtResource("3_6fpyf"), ExtResource("7_kqu4g"), ExtResource("8_1swhv"), ExtResource("4_b632v"), ExtResource("8_4il2q"), ExtResource("5_v5o2m"), ExtResource("6_f4603"), ExtResource("10_84or2"), ExtResource("12_8obn7"), ExtResource("13_ut2cy"), ExtResource("9_ifw7y"), ExtResource("10_vaeah"), ExtResource("13_t5d2v")])
selector = NodePath("Selector")
selector_container = NodePath("Selector/Container")
view_camera = NodePath("../View/Camera")
gridmap = NodePath("../GridMap")
cash_display = NodePath("../CanvasLayer/Control/Cash")
[node name="Selector" type="Node3D" parent="Builder"]
[node name="Sprite" type="Sprite3D" parent="Builder/Selector"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.06, 0)
texture = ExtResource("4_wr1wv")
[node name="Container" type="Node3D" parent="Builder/Selector"]
[node name="View" type="Node3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 0, 0, 0)
script = ExtResource("8_yovpv")
[node name="Camera" type="Camera3D" parent="View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
environment = ExtResource("1_yndf3")
fov = 20.0
[node name="GridMap" type="GridMap" parent="."]
cell_size = Vector3(1, 1, 1)
cell_center_x = false
cell_center_y = false
cell_center_z = false
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
shadow_enabled = true
shadow_opacity = 0.75
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="CashIcon" type="TextureRect" parent="CanvasLayer/Control"]
layout_mode = 0
offset_left = 24.0
offset_top = 59.0
offset_right = 152.0
offset_bottom = 187.0
scale = Vector2(0.3, 0.3)
texture = ExtResource("17_cjamx")
[node name="Cash" type="Label" parent="CanvasLayer/Control"]
layout_mode = 0
offset_left = 73.0
offset_top = 62.0
offset_right = 274.0
offset_bottom = 136.0
text = "$10,000"
label_settings = SubResource("LabelSettings_q176i")
[node name="settings" type="Button" parent="CanvasLayer/Control"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "Settings"
[connection signal="pressed" from="CanvasLayer/Control/settings" to="Builder" method="_on_settings_pressed"]

@ -0,0 +1,66 @@
[gd_scene load_steps=2 format=3 uid="uid://clrnnhn15m8uv"]
[ext_resource type="Script" path="res://settings.gd" id="1_75x0g"]
[node name="settings" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 508.0
offset_top = 258.0
offset_right = 508.0
offset_bottom = 258.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_75x0g")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "some settings
"
[node name="game" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "To game"
[node name="home" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "To home"
[node name="MarginContainer2" type="MarginContainer" parent="."]
layout_mode = 2
offset_top = 140.0
offset_right = 116.0
offset_bottom = 140.0
[node name="VBoxContainer2" type="VBoxContainer" parent="MarginContainer2"]
layout_mode = 2
[node name="CheckButton" type="CheckButton" parent="MarginContainer2/VBoxContainer2"]
layout_mode = 2
[node name="CheckButton2" type="CheckButton" parent="MarginContainer2/VBoxContainer2"]
layout_mode = 2
[node name="CheckButton3" type="CheckButton" parent="MarginContainer2/VBoxContainer2"]
layout_mode = 2
[node name="CheckButton4" type="CheckButton" parent="MarginContainer2/VBoxContainer2"]
layout_mode = 2
[node name="CheckButton5" type="CheckButton" parent="MarginContainer2/VBoxContainer2"]
layout_mode = 2
[connection signal="pressed" from="MarginContainer/VBoxContainer/Button" to="." method="_on_button_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/game" to="." method="_on_game_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/home" to="." method="_on_home_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/home" to="." method="_on_back_pressed"]

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@ -0,0 +1,172 @@
extends Node3D
@export var structures: Array[Structure] = []
var map:DataMap
var index:int = 0 # Index of structure being built
@export var selector:Node3D # The 'cursor'
@export var selector_container:Node3D # Node that holds a preview of the structure
@export var view_camera:Camera3D # Used for raycasting mouse
@export var gridmap:GridMap
@export var cash_display:Label
@export var susvar = false
var plane:Plane # Used for raycasting mouse
func _ready():
map = DataMap.new()
plane = Plane(Vector3.UP, Vector3.ZERO)
# Create new MeshLibrary dynamically, can also be done in the editor
# See: https://docs.godotengine.org/en/stable/tutorials/3d/using_gridmaps.html
var mesh_library = MeshLibrary.new()
for structure in structures:
var id = mesh_library.get_last_unused_item_id()
mesh_library.create_item(id)
mesh_library.set_item_mesh(id, get_mesh(structure.model))
mesh_library.set_item_mesh_transform(id, Transform3D())
gridmap.mesh_library = mesh_library
update_structure()
update_cash()
action_load()
func _process(delta):
# Controls
action_rotate() # Rotates selection 90 degrees
action_structure_toggle() # Toggles between structures
"""action_structure_onoff_toggle() # Toggles between building and selecting"""
action_load() # Loading
action_save() # Saving
# Map position based on mouse
var world_position = plane.intersects_ray(
view_camera.project_ray_origin(get_viewport().get_mouse_position()),
view_camera.project_ray_normal(get_viewport().get_mouse_position()))
var gridmap_position = Vector3(round(world_position.x), 0, round(world_position.z))
selector.position = lerp(selector.position, gridmap_position, delta * 40)
action_build(gridmap_position)
action_demolish(gridmap_position)
# Retrieve the mesh from a PackedScene, used for dynamically creating a MeshLibrary
func get_mesh(packed_scene):
var scene_state:SceneState = packed_scene.get_state()
for i in range(scene_state.get_node_count()):
if(scene_state.get_node_type(i) == "MeshInstance3D"):
for j in scene_state.get_node_property_count(i):
var prop_name = scene_state.get_node_property_name(i, j)
if prop_name == "mesh":
var prop_value = scene_state.get_node_property_value(i, j)
return prop_value.duplicate()
# Build (place) a structure
func action_build(gridmap_position):
if Input.is_action_just_pressed("build"):
var previous_tile = gridmap.get_cell_item(gridmap_position)
gridmap.set_cell_item(gridmap_position, index, gridmap.get_orthogonal_index_from_basis(selector.basis))
if previous_tile != index:
map.cash -= structures[index].price
update_cash()
# Demolish (remove) a structure
func action_demolish(gridmap_position):
if Input.is_action_just_pressed("demolish"):
gridmap.set_cell_item(gridmap_position, -1)
# Rotates the 'cursor' 90 degrees
func action_rotate():
if Input.is_action_just_pressed("rotate"):
selector.rotate_y(deg_to_rad(90))
# Toggle between structures to build
func action_structure_toggle():
if Input.is_action_just_pressed("structure_next"):
index = wrap(index + 1, 0, structures.size())
if Input.is_action_just_pressed("structure_previous"):
index = wrap(index - 1, 0, structures.size())
update_structure()
# Update the structure visual in the 'cursor'
func update_structure():
# Clear previous structure preview in selector
for n in selector_container.get_children():
selector_container.remove_child(n)
# Create new structure preview in selector
var _model = structures[index].model.instantiate()
selector_container.add_child(_model)
_model.position.y += 0.25
func update_cash():
cash_display.text = "$" + str(map.cash)
#toggle between building and regular cursor usage
"""func action_toggle_onoff_structure():
if Input.is_action_just_pressed("structure_non"):
index = 0
update_structure()"""
# Saving/load
func action_save():
if Input.is_action_just_pressed("save"):
print("Saving map...")
map.structures.clear()
for cell in gridmap.get_used_cells():
var data_structure:DataStructure = DataStructure.new()
data_structure.position = Vector2i(cell.x, cell.z)
data_structure.orientation = gridmap.get_cell_item_orientation(cell)
data_structure.structure = gridmap.get_cell_item(cell)
map.structures.append(data_structure)
ResourceSaver.save(map, "user://map.res")
func action_load():
if Input.is_action_just_pressed("load"):
print("Loading map...")
gridmap.clear()
map = ResourceLoader.load("user://map.res")
if not map:
map = DataMap.new()
for cell in map.structures:
gridmap.set_cell_item(Vector3i(cell.position.x, 0, cell.position.y), cell.structure, cell.orientation)
update_cash()
func _on_settings_pressed():
get_tree().change_scene_to_file("res://scenes/settings.tscn")

@ -0,0 +1,5 @@
extends Resource
class_name DataMap
@export var cash:int = 10000
@export var structures:Array[DataStructure]

@ -0,0 +1,6 @@
extends Resource
class_name DataStructure
@export var position:Vector2i
@export var orientation:int
@export var structure:int

@ -0,0 +1,8 @@
extends Resource
class_name Structure
@export_subgroup("Model")
@export var model:PackedScene # Model of the structure
@export_subgroup("Gameplay")
@export var price:int # Price of the structure when building

@ -0,0 +1,51 @@
extends Node3D
var camera_position:Vector3
var camera_rotation:Vector3
@onready var camera = $Camera
func _ready():
camera_rotation = rotation_degrees # Initial rotation
pass
func _process(delta):
# Set position and rotation to targets
position = position.lerp(camera_position, delta * 8)
rotation_degrees = rotation_degrees.lerp(camera_rotation, delta * 6)
handle_input(delta)
# Handle input
func handle_input(_delta):
# Rotation
var input := Vector3.ZERO
input.x = Input.get_axis("camera_left", "camera_right")
input.z = Input.get_axis("camera_forward", "camera_back")
input = input.rotated(Vector3.UP, rotation.y).normalized()
camera_position += input / 4
# Back to center
if Input.is_action_pressed("camera_center"):
camera_position = Vector3()
func _input(event):
# Rotate camera using mouse (hold 'middle' mouse button)
if event is InputEventMouseMotion:
if Input.is_action_pressed("camera_rotate"):
camera_rotation += Vector3(0, -event.relative.x / 10, 0)

@ -0,0 +1,14 @@
extends Control
func _on_button_pressed():
pass # Replace with function body.
func _on_game_pressed():
get_tree().change_scene_to_file("res://scenes/main.tscn")
func _on_home_pressed():
get_tree().change_scene_to_file("res://scenes/home.tscn")

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[gd_resource type="Resource" script_class="Structure" load_steps=3 format=3 uid="uid://bqb6g3t0tebno"]
[ext_resource type="PackedScene" uid="uid://d0nnrx2y4px2v" path="res://models/building-garage.glb" id="1_gyclk"]
[ext_resource type="Script" path="res://scripts/structure.gd" id="2_jrinw"]
[resource]
script = ExtResource("2_jrinw")
model = ExtResource("1_gyclk")
price = 70

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[gd_resource type="Resource" script_class="Structure" load_steps=3 format=3 uid="uid://cntgl86ianngh"]
[ext_resource type="PackedScene" uid="uid://cnycdi6t5tj01" path="res://models/building-small-a.glb" id="1_v5apy"]
[ext_resource type="Script" path="res://scripts/structure.gd" id="2_q3i1h"]
[resource]
script = ExtResource("2_q3i1h")
model = ExtResource("1_v5apy")
price = 50

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[ext_resource type="PackedScene" uid="uid://d2h51qlls136h" path="res://models/building-small-b.glb" id="1_klt7o"]
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[ext_resource type="PackedScene" uid="uid://m74mvao50wnm" path="res://models/building-small-c.glb" id="1_6yyww"]
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[ext_resource type="PackedScene" uid="uid://dy26b1ba2j2v1" path="res://models/grass-trees-tall.glb" id="1_nbdd1"]
[ext_resource type="Script" path="res://scripts/structure.gd" id="2_b2sah"]
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[ext_resource type="PackedScene" uid="uid://b1711sieed2u6" path="res://models/grass-trees.glb" id="1_lcgc1"]
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[ext_resource type="PackedScene" uid="uid://cr3btp34bp3eg" path="res://models/grass.glb" id="1_2n0ef"]
[ext_resource type="Script" path="res://scripts/structure.gd" id="2_1i4lf"]
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[ext_resource type="PackedScene" uid="uid://6v0t536s83vb" path="res://models/pavement-fountain.glb" id="1_r2n53"]
[ext_resource type="Script" path="res://scripts/structure.gd" id="2_wqyte"]
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script = ExtResource("2_wqyte")
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