@ -54,7 +54,7 @@ func _process(delta):
view_camera.project_ray_normal(get_viewport().get_mouse_position()))
var gridmap_position = Vector3(round(world_position.x), 0, round(world_position.z))
selector.position = lerp(selector.position, gridmap_position, delta * 40)
selector.position = lerp(selector.position, gridmap_position, min(delta * 40, 1.0))
action_build(gridmap_position)
action_demolish(gridmap_position)