art updates to scene and models

pull/18/head
KC-Warren 2025-04-30 12:37:50 +07:00
parent 16d9c8e587
commit 60b2f04ce3
21 changed files with 40 additions and 219 deletions

@ -6,9 +6,9 @@
[resource]
render_priority = 0
shader = ExtResource("1_r8t2t")
shader_parameter/Albedo_Map = ExtResource("2_83rgw")
shader_parameter/Albedo_Tone = Color(0.505645, 0.698715, 1, 1)
shader_parameter/Metallic = 0.194
shader_parameter/Roughness = 0.403
shader_parameter/Emission = Color(0.151504, 0.398018, 0.646932, 1)
shader_parameter/Fresnel_Power = 0.1
shader_parameter/Albedo_Map = ExtResource("2_83rgw")

@ -67,10 +67,10 @@ render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_s
uniform sampler2D tex_vtx_17;
uniform sampler2D Albedo_Map : hint_default_black;
uniform vec4 Albedo_Tone : source_color;
uniform float Metallic : hint_range(0, 1);
uniform float Roughness : hint_range(0, 1);
uniform float Metallic : hint_range(0.0, 1.0);
uniform float Roughness : hint_range(0.0, 1.0);
uniform vec4 Emission : source_color;
uniform float Fresnel_Power : hint_range(-10, 100) = 100;
uniform float Fresnel_Power : hint_range(-10.0, 100.0) = 100.0;

@ -1,39 +0,0 @@
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@ -32,6 +32,13 @@ animation/trimming=false
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@ -2,9 +2,9 @@
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@ -3,7 +3,7 @@
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path="res://.godot/imported/store.glb-eb219227761a994cd73630b580ffec3c.scn"
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@ -13,8 +13,8 @@ dest_files=["res://.godot/imported/store.glb-eb219227761a994cd73630b580ffec3c.sc
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nodes/root_name="Scene Root"
nodes/root_type=""
nodes/root_name=""
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nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@ -32,6 +32,13 @@ animation/trimming=false
animation/remove_immutable_tracks=true
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@ -11,12 +11,11 @@ sky_material = SubResource("ProceduralSkyMaterial_lg8b7")
[resource]
background_mode = 1
background_color = Color(0.560784, 0.592157, 0.670588, 1)
background_color = Color(0.219333, 0.21, 0.35, 1)
sky = SubResource("Sky_7bk1c")
ambient_light_source = 2
ambient_light_color = Color(0.662745, 0.694118, 0.772549, 1)
ambient_light_energy = 0.75
tonemap_mode = 2
ambient_light_source = 3
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tonemap_mode = 3
ssao_enabled = true
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@ -25,7 +24,10 @@ ssao_horizon = 0.1
sdfgi_cascades = 1
sdfgi_max_distance = 25.6
sdfgi_energy = 0.5
glow_enabled = true
glow_levels/2 = 0.6
glow_levels/3 = 0.6
glow_levels/5 = 0.0
glow_intensity = 2.0
glow_strength = 2.0
fog_light_energy = 0.54
fog_density = 0.0035

@ -1,4 +1,4 @@
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@ -37,7 +37,6 @@
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@ -230,7 +229,7 @@ cell_center_y = false
cell_center_z = false
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766045, 0.642787, 0, 0, 0)
transform = Transform3D(0.109734, -0.41061, -0.905183, 0, 0.910684, -0.413104, 0.993961, 0.0453318, 0.0999332, 0, 0, 0)
light_energy = 2.0
light_indirect_energy = 3.0
light_volumetric_fog_energy = 3.07
@ -441,9 +440,6 @@ text = "Complete"
offset_right = 40.0
offset_bottom = 23.0
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, -16, -14)
[connection signal="all_missions_completed" from="MissionManager" to="." method="_on_mission_manager_all_missions_completed"]
[connection signal="mission_started" from="MissionManager" to="." method="_on_mission_manager_mission_started"]
[connection signal="pressed" from="MissionManager/LearningPanel/MarginContainer/VBoxContainer/HBoxContainer/CompleteButton" to="MissionManager/LearningPanel" method="_on_complete_button_pressed"]

@ -12,7 +12,7 @@ price = 5000
population_count = 0
kW_usage = 0.0
kW_production = 40.0
selector_scale = 13
selector_scale = 2.8
unlocked = false
spawn_builder = false
description = "A power-generating facility that produces electricity to keep your city's buildings operational and citizens happy. Produces 40 kW of energy."