From 455f75facc5f32d9b8ad18b120b623cc3738c2e5 Mon Sep 17 00:00:00 2001 From: Kenney Date: Tue, 16 Sep 2025 12:24:30 +0200 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 49cd133..ab5427b 100644 --- a/README.md +++ b/README.md @@ -31,15 +31,15 @@ This package includes a basic template for a 3D city builder in Godot 4.5 (stabl ### Instructions -1. How to add more buildings? +**1. How to add more buildings?** Duplicate one of the existing resources in the 'structures' folder, adjust the properties in the inspector. Select the 'Builder' node in the scene and add your new resources to the 'Structures' array. -2. How to adjust building models? +**2. How to adjust building models?** Select the resource of the building you'd like to change in the 'structures' folder, adjust the model in the inspector. -3. How to save and load cities? +**3. How to save and load cities?** Pressing F1 during gameplay will save the current city to disk, F2 will load it from the same location. The file is saved as 'map.res' in the user folder (see below). You can adjust this in the 'action_save' and 'action_load' functions found in the 'builder.gd' script.