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using Godot;
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namespace StarterKit3DPlatformer;
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public partial class Hud : Node
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{
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private Label m_coins;
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public override void _Ready()
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{
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m_coins = GetNode<Label>("Coins");
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}
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public void OnCoinCollected(int coins)
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{
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m_coins.Text = coins.ToString();
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}
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}
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