I made two sets of changes: - Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow. - Changed the character model import settings to mark idle and walk animations as looping |
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| .. | ||
| character.tscn | ||
| cloud.gd | ||
| cloud.tscn | ||
| coin.gd | ||
| coin.tscn | ||
| platform.tscn | ||
| platform_falling.gd | ||
| platform_falling.tscn | ||
| platform_grass_large_round.tscn | ||
| platform_medium.tscn | ||
| player.tscn | ||