Starter-Kit-3D-Platformer/scripts/view.gd

54 lines
1.1 KiB
GDScript

extends Node3D
@export_group("Properties")
@export var target: Node
@export_group("Zoom")
@export var zoom_minimum = 16
@export var zoom_maximum = 4
@export var zoom_speed = 10
@export_group("Rotation")
@export var rotation_speed = 120
var camera_rotation:Vector3
var zoom = 10
@onready var camera = $Camera
func _ready():
camera_rotation = rotation_degrees # Initial rotation
pass
func _physics_process(delta):
# Set position and rotation to targets
self.position = self.position.lerp(target.position, delta * 4)
rotation_degrees = rotation_degrees.lerp(camera_rotation, delta * 6)
camera.position = camera.position.lerp(Vector3(0, 0, zoom), 8 * delta)
handle_input(delta)
# Handle input
func handle_input(delta):
# Rotation
var input := Vector3.ZERO
input.y = Input.get_axis("camera_left", "camera_right")
input.x = Input.get_axis("camera_up", "camera_down")
camera_rotation += input.limit_length(1.0) * rotation_speed * delta
camera_rotation.x = clamp(camera_rotation.x, -80, -10)
# Zooming
zoom += Input.get_axis("zoom_in", "zoom_out") * zoom_speed * delta
zoom = clamp(zoom, zoom_maximum, zoom_minimum)