extends Node3D var falling := false var fall_velocity := 0.0 func _process(delta): scale = scale.lerp(Vector3(1, 1, 1), delta * 10) # Animate scale if falling: fall_velocity += 15.0 * delta position.y -= fall_velocity * delta else: fall_velocity = 0.0 if position.y < -10: queue_free() # Remove platform if below threshold func _on_body_entered(_body): if !falling: Audio.play("res://sounds/fall.ogg") # Play sound scale = Vector3(1.25, 1, 1.25) # Animate scale falling = true