extends StaticBody3D @onready var bottom_detector = $BottomDetector @onready var mesh = $Mesh @onready var particles = $Particles var exploded = false func _ready(): bottom_detector.body_entered.connect(_on_bottom_hit) func _on_bottom_hit(body: Node3D) -> void: if body.is_in_group("player"): explode() func explode(): if exploded: return exploded = true Audio.play("res://sounds/break.ogg") # Play sound particles.restart() mesh.hide() $CollisionShape3D.disabled = true bottom_detector.monitoring = false await get_tree().create_timer(1).timeout queue_free()